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Room-scale VR
The first is room-scale experiences.
These are active experiences that require the player to move, jump, and perform actions inside a predetermined area covered by sensors. An example of the room scale pay space covered by the lighthouse sensors that come with HTC Vive is as follows:
![](https://epubservercos.yuewen.com/40845D/19470381701505606/epubprivate/OEBPS/Images/0e1a6496-6d4f-43cf-a9ca-a4c604b72f6f.png?sign=1739571667-bewWqZ4uC0HbVWSMagmLkuQ6xJtSjXw8-0-dfe4f261a2c7d56946820adbfca081f9)
Room-scale VR